Tuesday, February 08, 2011
Wednesday, January 26, 2011
Wayne Gretzky
A couple in their 30's were recently discussing end-of-world scenarios at a bar. Global instability. Emerging threats. The loss of America's pre-eminence. The scope of change makes them uneasy.
I remember feeling the same way during the oil embargo of the 70's. In college, we were told Japanese interests would soon own every major U.S. corporation. The economy was bleak.
Yet people survived those times.
Americans have survived much worse - a civil war, food and water shortages, a world war... and those survivors would tell you the same thing: life goes on. Change always delivers new opportunities, despite the chaos, decay or destruction we experience in the small space around us.
It might seem like the end of the world to some. It's not. It's just change. Another opportunity will emerge somewhere.
Here's what I tell my kids about all this: Don't be afraid, be curious! Take a risk. Travel. Experience the changes going on outside our four corners. Listen. Learn.
Then take your best shot.
Sunday, January 09, 2011
QRANK (sounds like crank) is a social media app that offers everyone a five minute brain scratch in the form of 15 trivia questions. Now...it didn't take me long after stumbling on this game to see a huge possible application for learning. Rodney Gibbs, CEO of Ricochet Labs, was quick to listen to my proposition for using his game engine to educate and fully engage an organization's customers and employees.
Imagine using an application like Qrank to:
- Quickly create and host a trivia contest at a sales center or at multiple retail locations. Invite guests to play onsite for additional prizes and a chance for employees to engage them in branded conversations about products or special offers.
- Forego the traditional newsletter or email blast and invite members to compete in an industry-related quiz.
- Launch a series of contests throughout the year, with sales people (or any department for that matter...) to see which employees are staying on top of new product or industry knowledge. A final competition or annual event could cap the year's effort.
- Last, just use it as a distributed quiz that tests knowledge. Simple enough. Oh, and by the way: you can track results using any SCORM compliant Learning Management System.
I'm not the first to see a huge upside to using game engines like Qrank. And the developers I have met are eager to extend their program's usability. I'll be updating my blog with progress on Qrank and other apps, to see how I might be able to apply them quickly and affordably and create more meaningful learning moments...
Thursday, October 07, 2010
Wednesday, July 21, 2010
Dear Publix: rows of neatly stacked containers do not make "shopping a pleasure", your people do that - or don't.
Dear Publix Service Employees, please:
- Be fully aware of the people around you
- Smile (at least try)
- Always turn and face your guests
- Extend an offer to help them
- Ask their name, offer yours
- Listen attentively, pay attention
- Take immediate action on their requests
- Thank them sincerely for their business
Thursday, July 15, 2010
Friday, July 09, 2010
"The power of unconditional love. I mean, there is no power on earth like unconditional love. And I think that if you offered that to your child, I mean, you’re 90 percent of the way home. There may be days when you don’t feel like it — it’s not uncritical love; that’s a different animal — but to know you can always come back, that is huge in life. That takes you a long, long way. And I would say that every parent out there that can extend that to their child at an early age, it’s going to make for a better human being."
Buffett is in the process of donating 99 percent of his wealth to charity, and recently gave away about $2 billion. He has joined forces with Bill and Melinda Gates on an initiative to persuade the world's billionaires to donate half their fortunes to charity. (from an interview with Yahoo! News)
Wednesday, July 07, 2010
One more study that seems to suggest we have shifted from an experience economy (one that requires a certain degree of engagement to appreciate) to an attention economy (one that relies of increasing efforts to capture consumer attention for every engagement/experience).
According to a new study from Iowa State University, viewing television and playing video games each are associated with increased subsequent attention problems in childhood.
The study, published this week in the medical journal Pediatrics, examined 1,323 kids in "middle childhood" over a 13-month period.
Tuesday, May 11, 2010
I had an interesting conversation with a good friend yesterday. Jim’s organization has a well-deserved reputation as one of the leading design firms in the Southeast.
Businesses that rely on construction were especially hard hit during the recession. His firm was no exception, yet they managed to maintain most of their clients as a result of superior quality work. During our chat he remarked on a disturbing trend I had heard from other business leaders.
Some prospective clients informed him they should be able to purchase his services at rock-bottom prices (below cost). His firm provides a custom service, not a product or commodity. His prospects’ reasoning went something like this: “Since you need this work, and probably don’t have enough business right now, you should be happy with what I am willing to pay.”
He conceded that, barring any other work his firm might consider that kind of offer before declining it outright. But he and his team know from experience that as the economy picks up, those low-bid clients will require just as much attention (or more), absorb their workers in work that affords little or no profit margin, distract them from better-paying clients and create “low-quality service experiences”.
Like Jim, I would place my confidence in his ability to stabilize and grow his business by creating better ‘experience’ opportunities, rather than better pricing strategies. Why?
Psychological research suggests that, in the long run, “experiences” make people happier than possessions. Think of “possession” as the end product, service or deliverable, in Jim’s case, an architectural design. Even more significantly, these customer experiences have the ability to make other people (future clients) happy, as well.
A client will remember his team and the experience, long after they have moved in, lived in and/or sold the property Jim’s team designed. Jim’s team will remember working with a great client and take pride in their work.
Likewise, you will remember how the manager treated you with respect long after the fresh plastic smell has faded inside your new car. You will remember the exceptional flight attendant and the way he or she treated you long after that (hopefully) unremarkable flight.
Our lives have the potential to change when we deliver or receive one of these great experiences… Wow! That’s an amazing concept and scientific fact. Given the choice, I’d prefer to work for an organization that strives to create those experiences. Wouldn’t you?
Jim was smart. He and his team sat down and clearly defined their challenge – ways to express their passion for design and how to deliver it affordably– with customer feedback and input driving most agreement.
Based on his client feedback, Jim began a program to connect clients with suppliers in real-time virtual meetings, with team members acting as facilitators. They also began to explore innovative ways to collaborate with clients, such as design contests that include local students and virtual tours of buildings around the globe. Finally, they are making sure that each one of their employees submits ideas for regional competitions, with opportunities to champion their ideas.
Essentially, everyone serves a customer. The trick lies with understanding your customers and their needs, respecting their values, and delivering memorable experiences as part of every transaction.
Friday, July 17, 2009
We Can’t Fake It Anymore
In business, staging or controlling an experience requires a storefront or website with a team of employees as the performers and leadership directing it all. The audience sits in breathless anticipation, waiting to be dazzled.
Cue: action! And…what happened? Where did everybody go?
Today, social media platforms are the latest stage. Fans, customers and audiences are no longer limited to your storefront or website as the source of their primary experience. Even more significant, the audience does not need a director or your cast of performers.
Consumers can write their own scripts, direct the action and complete sales and provide their own services - without your permission. They can also switch hats, assuming the role of critic, to judge the quality of their fellow users and performers. Armed with online rating tools, they can champion the best experiences and denigrate average or bad experiences.
Factoid: 70% of online consumers report taking advice from strangers. That means a fourteen year-old girl and her satirical video can have just as much influence as your million dollar ad campaign. Controlling information (the script) is a dead-end strategy, so why even bother?
Your audience wants an authentic experience–greater transparency, believable resources, and honest leaders, meaningful interactions with real people like themselves.
The opportunity now is not to simply stage another experience. An emerging, more dynamic choice is for organizations to let their audiences (employees too!) define, create and deliver the user experience, while you help draw attention and facilitate it.
- Let go, and facilitate
- Take down the curtain and demonstrate the process, transparently
- Find your audience and join them. Listen to what they are saying and add your thoughts
- Invite users to post to your site and rate your services, your employees
- Encourage your employees to become champions by supporting their interactions with customers and allowing them to be completely "real" with every customer interaction